How to Score a Hand of Gin Rummy - Complete Scoring Guide

Learn exactly how to score a hand of Gin Rummy after a knock or Gin. Covers deadwood calculation, the Gin bonus, undercut, lay-offs, and end-game bonuses.

Scoring in Gin Rummy happens in two stages: hand scoring (after every knock or Gin) and end-game scoring (once a player reaches 100 cumulative points). This guide covers both clearly, with worked examples.


Hand Scoring: After Every Knock

Step 1: The Knocker Lays Down

After knocking (placing the final discard face down), the knocker spreads all 10 remaining cards face up, clearly organized into:

  • Melds — valid sets and runs, grouped together
  • Deadwood — unmatched cards displayed separately

Count the point values of the deadwood cards:

CardDeadwood Points
Ace1 point
2 through 9Face value (2–9 points)
10, Jack, Queen, King10 points each

Example: Knocker’s deadwood = 4♠ (4 pts) + 3♥ (3 pts) = 7 points

Step 2: Non-Knocker Lays Down and Lays Off

The non-knocking player reveals their hand. They may lay off deadwood cards onto the knocker’s exposed melds before their deadwood is counted.

Lay-off rules:

  • Add cards to the knocker’s sets (e.g., add a fourth card to a three-card set)
  • Extend the knocker’s runs from either end
  • Cannot create new melds — only extend the knocker’s existing ones

Example: The knocker laid down the run 5♣ 6♣ 7♣. The non-knocker holds 4♣ and 8♣ in their deadwood. They lay off both cards (saving 4 + 8 = 12 points from their deadwood total).

Note: Lay-offs are only allowed after a regular knock. After Gin, no lay-offs are permitted.

Step 3: Count Both Players’ Remaining Deadwood

After all lay-offs are complete, count each player’s remaining unmatched cards.

Continued example:

  • Knocker deadwood: 7 points
  • Non-knocker’s original deadwood: 31 points
  • Non-knocker laid off 4♣ (4) + 8♣ (8) = 12 points saved
  • Non-knocker remaining deadwood: 31 − 12 = 19 points

Step 4: Determine the Winner and Points

There are three possible outcomes:


Outcome A: Regular Knock Win

Condition: Knocker’s deadwood < Opponent’s deadwood

Score: Knocker earns the difference between both players’ deadwood.

Knocker: 7 pts. Opponent: 19 pts. Knocker scores: 19 − 7 = 12 points

No bonus for a regular knock. The score is simply the deadwood difference.


Outcome B: Undercut

Condition: Opponent’s deadwood ≤ Knocker’s deadwood (after lay-offs)

When the non-knocker ends up with equal or fewer deadwood points, the knocker is undercut. The knocker loses the hand despite having knocked.

Score: Opponent earns the difference plus a 25-point undercut bonus.

Knocker: 9 pts. Opponent (after lay-offs): 7 pts. Opponent scores: (9 − 7) + 25 = 27 points

If deadwood is exactly equal (a tie), the opponent still wins the undercut bonus:

Knocker: 8 pts. Opponent: 8 pts. Opponent scores: 0 + 25 = 25 points

The undercut bonus makes knocking with borderline deadwood (8–10 points) risky. See When to Knock for guidance.


Outcome C: Gin

Condition: Knocker has zero deadwood

Going Gin earns the best outcome:

Score: Knocker earns the opponent’s full deadwood (no lay-offs allowed) plus a 25-point Gin bonus.

Opponent’s deadwood: 22 points. Knocker (Gin) scores: 22 + 25 = 47 points

Since no lay-offs are allowed after Gin, the opponent must count every unmatched card — they can’t reduce their deadwood at all.


Quick Reference: Hand Scoring

SituationWho WinsPoints Scored
Regular knock (knocker < opponent)KnockerDifference in deadwood
Undercut (opponent ≤ knocker)OpponentDifference + 25 bonus
Exact tie (equal deadwood)Opponent0 difference + 25 bonus
Gin (knocker = 0 deadwood)KnockerOpponent’s deadwood + 25 bonus

Step 5: Record the Score

Add the hand score to the winner’s running total. The loser adds nothing.

A standard score sheet tracks each player’s cumulative total hand by hand. If either player reaches 100 points, the game is over — proceed to end-game scoring.


End-Game Scoring

Once a player’s cumulative hand total reaches 100 points, the game ends. Three bonus categories are then calculated:

Game Bonus

The player who reached 100 first (the game winner) earns a 100-point game bonus, regardless of the margin.

Game winner running total: 108 points + 100 game bonus = 208 points (before other bonuses)

Box Bonus (Line Bonus)

Count how many individual hands the game winner won throughout the game. Award 25 points per hand won.

Game winner won 7 hands throughout the game. Box bonus: 7 × 25 = 175 points

Note: The box bonus is calculated only for the game winner. The loser does not receive box bonus points even if they won some hands.

Shutout Bonus

If the loser won zero hands in the entire game, it’s a shutout (also called a skunk or schneider in some regions). The game bonus doubles:

Normal game bonus: 100 points → Shutout game bonus: 200 points

The box bonus still applies normally even in a shutout.

Final Score Calculation

Final Score = Hand Total + Game Bonus (+ Shutout upgrade) + Box Bonus

Example:

  • Player A (winner) hand total: 112 points
  • Player A won 8 hands
  • Player B won 3 hands (not a shutout)

Player A final score:

112 (hand total) + 100 (game bonus) + 8×25 (box bonus) = 112 + 100 + 200 = 412 points

Player B final score:

84 (hand total) + 0 (game bonus) + 0 (box bonus) = 84 points

Margin of victory: 412 − 84 = 328 points


Worked Example: A Complete Hand

Setup: Player A knocks.

Player A’s hand:

  • Meld: Q♥ Q♠ Q♦ (set of Queens)
  • Meld: 3♣ 4♣ 5♣ (run)
  • Deadwood: 6♥ (6) + 2♠ (2) = 8 points deadwood

Player B’s hand:

  • Meld: 9♥ 10♥ J♥ (run)
  • Deadwood: K♠ (10) + 8♦ (8) + 7♣ (7) + A♦ (1) = 26 points deadwood
  • Player B can lay off 6♣ onto Player A’s 3♣ 4♣ 5♣ run? No — Player B holds 6♥, not 6♣. No valid lay-offs.

Result:

  • Player A: 8 deadwood
  • Player B: 26 deadwood (no lay-offs)
  • Player A wins: 26 − 8 = 18 points

Score Sheet

Keeping an accurate score sheet prevents disputes and lets both players track the game. See our Gin Rummy Score Sheet for a free printable template and instructions for filling it in.


Next Steps

FAQ

How many points do you get for Gin?

When you go Gin (zero deadwood), you score your opponent’s total deadwood plus a 25-point Gin bonus. For example, if your opponent has 18 deadwood, you score 18 + 25 = 43 points for that hand.

What is an undercut in Gin Rummy?

An undercut happens when the non-knocking player has equal or fewer deadwood points than the knocker (after lay-offs). The non-knocker wins the hand and scores the point difference plus a 25-point undercut bonus.

How do you calculate deadwood in Gin Rummy?

Count the point value of all cards in your hand that are not in a valid meld. Aces = 1 point, number cards 2-9 = face value, face cards (10, J, Q, K) = 10 points each.

What is the Gin bonus?

The Gin bonus is 25 points added to the knocker’s score when they go Gin (zero deadwood). It’s added on top of the opponent’s deadwood points.

What is the game bonus in Gin Rummy?

When the game ends (one player reaches 100 points), the winner earns a 100-point game bonus added to their final total. If it’s a shutout (the loser won zero hands), the game bonus doubles to 200 points.

What is a box bonus in Gin Rummy?

The box bonus (also called line bonus) awards 25 points for each individual hand the game winner won. It’s calculated at the end of the entire game and added on top of hand scores and the game bonus.