How to Set Up Gin Rummy - Dealing, Stock Pile & Upcard

Learn exactly how to set up a game of Gin Rummy. Step-by-step guide to dealing cards, forming the stock pile, and starting the discard pile with the upcard.

Setting up Gin Rummy correctly takes under three minutes. This guide walks through every step — from choosing who deals to placing the upcard — so your first hand starts without confusion.


What You Need

  • One standard 52-card deck (no Jokers)
  • Two players
  • A flat surface large enough for the stock pile and a discard pile
  • Pen and paper (or a phone) for keeping score across hands

Remove the Jokers before you start. Gin Rummy uses all 52 cards and no wild cards.


Step 1: Choose the Dealer

Spread the shuffled deck face down and have each player draw one card. The player with the lower card deals first. Suits don’t break ties — redraw if you draw the same rank.

After the first hand: the winner of each hand deals the next one. The deal alternates with the rhythm of the game.


Step 2: Shuffle Well

The dealer shuffles the deck. A thorough shuffle matters — Gin Rummy strategy depends on randomness. Riffle shuffle at least three times, or use an overhand shuffle followed by a cut by the non-dealer.

The non-dealer may request a cut before dealing.


Step 3: Deal 10 Cards to Each Player

Deal one card at a time, alternating:

  1. One card to the non-dealer
  2. One card to the dealer
  3. Repeat until each player holds exactly 10 cards

That’s 20 cards total dealt — 10 per player. Deal them face down. Players may pick up their cards as they arrive or wait until all 10 are dealt.

Common mistake: Some beginners deal 11 cards thinking Gin Rummy starts with an 11-card hand (like some Rummy variants). Gin Rummy always deals exactly 10 per player.


Step 4: Form the Stock Pile

Place the remaining 32 cards face down in the center of the table. This is the stock pile (sometimes called the draw pile or talon).

Players draw from the stock pile on their turn when they don’t take the top discard. The stock pile stays face down — you can see only the number of cards remaining, not their identities.

What happens if the stock pile runs out? If only two cards remain in the stock pile and neither player has knocked, the hand is declared a draw. No points are scored. Reshuffle and deal a new hand. This situation is rare.


Step 5: Start the Discard Pile with the Upcard

Flip the top card of the stock pile face up and place it beside the stock pile. This is the upcard. It starts the discard pile and is the first card either player can take.

The upcard creates an immediate decision before the first turn even begins:

  • If the non-dealer wants the upcard, they take it and must immediately discard one card. Their turn is complete.
  • If the non-dealer doesn’t want it, the dealer gets the same offer.
  • If both players decline, the non-dealer draws the top card from the stock pile (face down, unknown) and play begins.

Strategic note: High-value upcards (Kings, Queens, Jacks) are often passed. Low-value upcards that connect to possible melds (like a 6 when you already hold a 5 and 7 of the same suit) are worth taking immediately.


The Starting Layout

After setup, the table should look like this:

AreaContents
Each player’s hand10 cards, held privately
Stock pile (center)31 or 32 cards face down*
Discard pile (beside stock)1 card face up (the upcard)

*31 cards if the non-dealer took the upcard on their opening turn. 32 cards remain at the stock pile if both players declined the upcard.


Ready to Play

With setup complete, the non-dealer either took the upcard (their turn is over) or the game is in the opening draw phase. See How Turns Work for the full turn structure, or return to the complete beginner’s guide for the whole game from start to finish.

FAQ

How many cards do you deal in Gin Rummy?

Each player receives exactly 10 cards in Gin Rummy. The remaining 32 cards form the stock pile, and the top card is turned face up to start the discard pile.

Who deals first in Gin Rummy?

Traditionally, each player draws one card and the player with the lower card deals first. After the first hand, the winner of each subsequent hand becomes the next dealer.

Does the dealer go first in Gin Rummy?

No — the non-dealer always has the first option to take the upcard. If the non-dealer declines, the dealer gets the same option. After both decline, the non-dealer draws from the stock pile and play alternates from there.

How many cards are in the stock pile after the deal?

After dealing 10 cards to each player (20 total), one card is turned up as the upcard. That leaves 31 cards in the stock pile at the start of play.

What is the upcard in Gin Rummy?

The upcard is the first card turned face up from the stock pile after the deal. It starts the discard pile and is offered to the non-dealer as a potential first draw. It sets the tone of the opening — a high upcard that neither player wants signals a cautious start.